ASUS rolls out DirectX 11 ready ENGTX480 and ENGTX470

Just after NVIDIA has officially announced its latest to period insight into DirectX 11 gaming experience, we got ourselves ASUS building a GPU around next gen CUDA architecture. Lineup consists of two options. First one is ENGTX480 based on GTX480 and, as we have it, has precisely the same specifications. So has with GTX470-based ENGTX470. [...]

HIS Radeon HD 5550 Low Profile Graphics Card

Folks who are looking to build a new HTPC will want to take note that HIS is gearing up to launch another low-profile graphics card in the mold of the Radeon HD 5550. The fact that that card is passively-cooled should help to keep noise levels low for your audio enjoyment. that card integrates a [...]

AMD Ontario Fusion-based processor

Word has it that AMD has released samples of a second Fusion-based processor known as “Ontario”, where it will target low ability devices such as netbooks, tablets and other simpler gizmos. The Ontario is basically a System on a Chip (SoC) design that is based on a 40nm process, sporting a couple of x86 cores [...]

NVIDIA GeForce GTX 460 in the works

Word has it that NVIDIA is working on its DirectX 11 compatible GeForce GTX 460 graphics card that will be based on the Fermi architecture. As you can tell by its model number alone, that won’t be as almighty a performer as the GTX 470 although that doesn’t mean that it is a slouch when [...]

AMD Introduces The ATI FirePro V8800

AMD has just introduced the ATI FirePro V8800, supporting DirectX 11 features, similar to that from the Radeon HD 5000 series, albeit with hardware and software that has been optimized for workstations. The core is capable of handling 2.6 teraflops of computing ability, which is certainly good suitable to potential the four video outputs at [...]

NVIDIA Introduces GeForce GTX 480

NVIDIA has just officially launched their GeForce GTX480 (codenamed Fermi) graphics card that supports DirectX 11. NVIDIA claims that gaming performance is “1.5-2x” higher than the GeForce GTX 285 – which is a substantial amount, even by historical GPU upgrade standards. For many games, the GTX 480 is around 10%-20% faster than the AMD 5870. [...]

OpenGL 4.0 catches up with DirectX11

With OpenGL 4.0, non-Windows platforms will finally have access to all the features of DirectX 11 (DX11) hardware. Tessellation is now available (it’s the star feature of DX11) for game programmers, but there’s additionally an integration of general purpose computing that is better than in DirectX 11. General purpose computing lets developer use the massive [...]

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